Wednesday, September 23, 2026

Rigging

 


Description: Gave Character Skeleton and applied skin weights to be able to deform and animate properly.

Monday, September 21, 2026

Tech Art HW#4

 




    I decided for this assignment I would make it so you could have these panning glowing cracks appear on a vase when you press "G" as well as have the Boat rock in the level like it was in a storm when you triggered the trigger box.

Barrel Low Poly/UVs

 




Wednesday, September 9, 2026

Tech Art - HW3

 




Details: I really wanted to go with a nightime moody scene so I could practice lighting with props and interiors rather than daytime where there wouldn't be as much need for some lights. To make sure all Props that would give off light looked like they were on I made sure to go into the Master Material and connect the RGB mask they had to a tint color to give it that nice emissive color. Then I just made sure all of them had a light attached to them and grouped together. I know I could've done that with blueprints but I did change around the position of the light for most of the lights to art direct it. Also added some fake lights to get more highlights on top of buildings and in interior spaces. For my Master material I made the shader using the Z world position of an object to then give it a green mold on some bags I migrated from another project.

Thursday, September 3, 2026

South of Inferno - Prop Reference

         To keep with the theme of Dante's inferno I had to look up a lot of reference relating to gothic architecture that would fit well in our scenes. Since Dante's inferno is a story about Dante going through the 9 levels of hell I made sure to get anything scary and intimidating you might see in places like hell or a cemetery to represent death and decay. My main resource that I used to find these references were Google images and Pinterest.